Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-11-2002 , 07:49 PM
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Meaning of Life

Here is a start, this scence uses GI_Joe and a ambient light. C & C please. user added image



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# 2 16-11-2002 , 08:58 PM
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Cool concept. This piece has great potential. How did you get that reflection on the spheres? =]


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# 3 16-11-2002 , 09:05 PM
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wow, nice spheres. and by the way, what exactly is gi joe good for?

# 4 16-11-2002 , 09:08 PM
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# 5 17-11-2002 , 12:28 AM
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The reflection is a blinn with raytrace. GI_Joe is very cool once i got it to work. user added image But is kind of annoying cause the sphere alway's gets selected.



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# 6 17-11-2002 , 04:44 AM
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Here's an update, what do you think of the different colors? :banana:



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# 7 17-11-2002 , 11:42 AM
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nice stuff deviant.. :p
about the sphere gettin' selected i like to make a layer and add it then hide it.. works just fine with me.. might work out for you too.. user added image

# 8 17-11-2002 , 04:17 PM
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here's a composition.....



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# 9 17-11-2002 , 07:10 PM
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Nice, but if you're going to put that much effort into the lighting, I think you should up the tessalation on the geometry to make it look smoother. You can see the edges on the spheres and the cylinders.

user added image


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# 10 17-11-2002 , 07:11 PM
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Originally posted by dave_baer
Nice, but if you're going to put that much effort into the lighting, I think you should up the tessalation on the geometry to make it look smoother. You can see the edges on the spheres and the cylinders.

user added image

<-- agrees.

# 11 17-11-2002 , 08:17 PM
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here's a dumb question but how do i up the tesselation? user added image



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# 12 17-11-2002 , 08:51 PM
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Originally posted by deviantdreamworks
here's a dumb question but how do i up the tesselation? user added image

if it is poly, smooth, if it is nurbs it is and attribute in the shape.

# 13 17-11-2002 , 09:19 PM
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Tesselation

Well...in Attribute Box on the right, select the object and under Tesselation select first ->Show rendering tesselation...Maya shows you now, how the object is going to be tesselated during rendering. Increase from Medium to high...and if needed the numbers from 1.5 to something like 4...depends on the object...ATTENTION: increases rendertimes....

# 14 18-11-2002 , 06:12 AM
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Actually, in the channel box, select the polyShape node. Then, when the menu opens, just up the U and V SPANS. U can get decent results somewhere around 30-40. It only goes to 50 so if it's a small scene, go all the way.


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# 15 19-11-2002 , 04:19 AM
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I have herd of GI_Joe what is that and what does it do. And whre can I get it ? Is it woth downloadinguser added image


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