Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-05-2006 , 11:48 PM
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Join Date: May 2006
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light shining THROUGH object

Hello,

I have a globe of the world. There are 5 point lights with opticalFX (lens flare glow) on them that travel continually around the globe, visible in the foreground and not when behind the globe as you would expect. However when I render, the flare/glow from the lights shows completely through the globe (Nurbs sphere) as if it's completely transparent. I have been rendering all in one scene so it isn't compositing.

I'm stuck. Anyone know how to get around this?

Thanks in advance

# 2 29-05-2006 , 04:05 PM
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Location: Canada, British Columbia, Victoria
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Naw, sorry. That must be really annoying :headbanguser added imageI have not had that problem yet.)
good luck finding out how to fix it though

# 3 30-05-2006 , 02:18 AM
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Well, what I ended up doing was keframing it off when it was on the opposite side, but as you said, it IS annoying.

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