Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-05-2006 , 09:32 PM
mclean35's Avatar
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Join Date: May 2006
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Help requested

Hi
I'm new to maya and just recently started working with it. My question is How do you transfer an image from Photoshop to Maya as a reference image for modelling? Your help would be greatly appreciated!


Last edited by mclean35; 24-05-2006 at 06:25 PM.
# 2 04-06-2006 , 06:28 PM
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well...you need setup image planes for your model...
in the side ( depending on your image) view, make a plane ( polygon or nurbs) then apply a material to it...and as for the color, assign that picture to it...Sure, you'll need tp tweek the position and other attributes of both the plane and the image...try it. Make sure that you press 6 while viewing the image plane..
But I am not so sure if maya has something like XSI's rotoscope option...

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