This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i've got a scene..i modeled a basketball arena. i got a total of 20 spotlights. 16 of them are being used for lighting up the arena and 4 are for the scoreboard i have hanging off the ceiling. i have tried "used all lights' and also "use selected lights" and used selected doesn't activate all of the light only like half of them. so when i try rendering a video with the camera moving around it's not rendering correctly. is there a way to raise the limit of how many lights it needs to render?
maybe instead of raising the amount of lights you would think about raising the intensity of each light... it should cut down on your render time to have not as many lights... maybe 6 spotlights and a large area light instead? or an ambient light to cover most bases just to see how it looks?
ok i'll try that out... something else i'd like to know...how do i control what surfaces are affected by a light? i want to specify that a light only affects certain surfaces and nothing else.
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