Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-05-2006 , 10:21 AM
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Remove an HDRI Map from Mental Ray Render

Another Noob here!

Is it possible to remove an HDRI from the render of a scene using mental ray in Maya 7?
Basically I want my model to appear to be floating against a black background but still have the reflections on it.

Thanks in advance for any help.

P.S. Great site!!


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# 2 26-05-2006 , 10:36 AM
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Yes it is, in the HDR Attributes switch the renderable to off and it should work for you

# 3 26-05-2006 , 12:03 PM
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Thanks.

I'll try that when I get home...
Is it in the actual attributes section?


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# 4 26-05-2006 , 12:09 PM
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yep, under render stats or display , I think, off the top of my head

# 5 26-05-2006 , 02:21 PM
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but rem compostitin stuff done in mental ray with hdri is a pain in the arse!!!!!!!!!
the alpha channel doesnt com out properly but if u do above it will have a black background an still be a pain to composite

good luck


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 6 26-05-2006 , 02:30 PM
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Can you recommend a decent renderer?

Again, I'm quite new to all of this.

Is it possible to get 3rd Party renderers and install them in Maya 7?


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# 7 26-05-2006 , 03:20 PM
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I personally use mental ray, its pretty good and built in (although I use the Software fo getting the basics down)

YOu can get plug in renders, Renderman, Maxwell, turtle etc

# 8 26-05-2006 , 03:21 PM
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For the alpha channel im Mental Ray use the "pass surface colour alpha channel" checkbox in the custom entities.

# 9 26-05-2006 , 05:41 PM
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Thank you v much for your help.
I've got the image to render without the HDRI now, and loads of renderers to try.

Thanks again!


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