View Poll Results: clean wireframe with no detail or crappy wireframe with tris and ngons but looks good
The end result is all that matters 3 37.50%
I'll just keep my wire secret so no one knows it looks so crappy 0 0%
Keep it clean 4 50.00%
Ewww.. N-gons and tris?! 1 12.50%
Voters: 8. You may not vote on this poll

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In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-06-2006 , 05:42 PM
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Whats more important

What do you think is more important on a Model..
A Crappy wireframe, full of tri's and ngons that looks good when rendered, and is still useable for animation with no problem..

or A really nice clean wireframe, that looks like crap when rendered, for some unusual reason...


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# 2 04-06-2006 , 05:51 PM
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well, see, clean wireframe won't look like crap when rendered, that's the thing


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# 3 04-06-2006 , 07:23 PM
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ohh..but it can, in the hands of the wrong person..
Crappy textures, Bad rendering settings...
Any number of things can kill a nice wireframe in the final result..


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# 4 04-06-2006 , 07:30 PM
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but aren't we talking about the wireframe, and not anything else? cuz crappy textures can screw up a bad, good looking mesh too


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# 5 04-06-2006 , 10:30 PM
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LOZ, on a hard surface model such as you DS9, a clean wire is really a no- brainer; not important. there are no deformations, 99% of the faces will alway remain perfectly planar.
again same for the texturing., simple planar projections should come out nice and clean.

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# 6 05-06-2006 , 04:37 PM
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would it actually be posible to model something like a head or a full character without at least a few tris. Im far from an expert but sometimes when i'm modeling or i look carefully at someone elses wireframe i can at least see a few imperfections. As for a car or something solid i think its easier to get all quads.

I guess though towards animation and tweaking towards the end a reaonably clean mesh would be easier to work with, although i would imagine that even people working with games and animation, that they still find problems with certain things.


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