Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-06-2006 , 06:44 AM
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Textures stretching

How do I make it so that my textures don't stretch. I have a long model that I am trying to model, but it's just taking the texture and stretching it out to fit the model, and squishing it down on the sides. Any one know how to fix this?

# 2 29-06-2006 , 01:38 PM
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depends wat ur tecturin

but u can tile it
chose the chader clcik the arrow next to colour to take u to the file
at the top of attribute edition it should say 3dplacement.... or click the arrons below it

an in repeat i think it is put in a higher valeue instad of 1 in u an v

there r to places in that attribute where u can do this an cant remem of the top of my hed which 1 so just experiment


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 29-06-2006 , 05:27 PM
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Firstly, are you modelling with polygons or NURBS? With NURBS, you'll just have to tweak the projection until it looks right (or create the texture accordingly beforehand so it looks correct when projected onto the model).

If it is a polygon, you will want to do a UV Map of the object, then map the texture over it (in Photoshop or a similar program). There are PLENTY of online tutorials which cover UV mapping, as well as a few really good ones available right here on SM!


"Ad astra per aspera..."
# 4 29-06-2006 , 09:41 PM
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Thanks for the help guys. I think what I probably do want to do is tile my texture, so I will try that first. If all else fails, I will have to learn UV mapping, but for some reason I keep holding out on it, but it seem more and more a necessity if I want to texture(go figure).

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