Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 01-07-2006 , 12:59 PM
brown bear's Avatar
Registered User
Join Date: Jun 2006
Location: Tasmania/Australia
Posts: 5

texturing bevelled edges

Surprized to find that my bevelled edges become transparent rather than having a texture and bump map assigned to them. Where do I proceed from here - go back and learn to apply uv mapping or is it something else?

# 2 01-07-2006 , 01:20 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
uv mapping definately. but that would not be a very hard task, just a few planar maps and some move and stitch


Live the life you love, love the life you live
# 3 01-07-2006 , 10:56 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
the reason your beveled faces are transparent is cause they are create new. when creating an object its faces are mapped by default. as soon as you create new faces from beveling or extruding and such those faces have zero map area. get used to handling UVs like matt told you. UVs are not that big deal.


everything starts and ends in the right place at the right time.
# 4 02-07-2006 , 12:27 PM
brown bear's Avatar
Registered User
Join Date: Jun 2006
Location: Tasmania/Australia
Posts: 5

UV Mapping it is

Thank you gentlemen, just couldn't help jumping ahead, so I will restrain myself and plod along with the tutes for mapping UV's. So much to learn - so few neurons.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads