Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-07-2006 , 03:31 PM
S3rj_T4nKi4n's Avatar
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architecture / room

Hi!

I built this room in order to have a realistic looking one in the end.
I used GI and FG. so far it isn't that realistic.

maybe u have some tips? :-)

This is the rendered image:

user added image

Fast, some things changed in Photoshop:

user added image

ciao S3rj

# 2 03-07-2006 , 03:39 PM
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pretty cool but looks like you could do with some more FG rays


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# 3 04-07-2006 , 08:41 AM
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thx I'll try this...


more C&C's plz :-)

# 4 04-07-2006 , 08:23 PM
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more c&c, let me think-

more photons and/or more FG rays.

more shadow rays on the lights

a door/entrance would be nice.

some metal, since this is a modernistic setup, some metal on the columns (???) would be nice

that's all I can think of.


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# 5 12-07-2006 , 08:33 AM
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HI!

sorry didn't had a lot of time last days, but read some tutorials about lighting and tried to use what I learned...

next I want to add some more objects and maybe I open up the room in the background, so it gets more big. its even too dark downstairs ^^

user added image

Ciao S3rj

# 6 12-07-2006 , 10:23 AM
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This might sound a little bit redicules, but try using Bump-Maps more often.
As in the real world, rarely you see a completely flat-out object.

Looking good though,
Could use some more brightness perhaps.

# 7 13-07-2006 , 03:31 AM
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Allo,
in my opinion i think that the lighting in the first one was better.
Somthing about this one seems a bit unnatural. It could be the glowing effect that the first one has.
sorry if i am not specific enough.


"If Less is more then think how much more more would be..."


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# 8 13-07-2006 , 07:05 AM
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in the first pic I jut had 1 pointlight in the middel of the room, as u can see, there is a highlighted spot on the floor.

but I wanted to have a source, from where the light comes, the glowing parts dont highlight the room by themselves. maybe its possibly to do, but I dont know how... maybe someone knows?

The 2. pic looks more like I photographed the room with flashlight, I thought it would look more realistic.

but maybe u have some ideas where to put lights?

Thx for C&C's so far user added image

bye


Update:

I think the bump on the wall in the back looks good and the floor is ok the rest I have to work an...

user added image


Last edited by S3rj_T4nKi4n; 13-07-2006 at 12:11 PM.
# 9 14-07-2006 , 08:51 AM
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change some things, like the reflection on the floor etc.

user added image


what do u think? bump on the floor or no bump?

# 10 20-07-2006 , 12:25 PM
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Slowly its getting better user added image

I went away from that flashlight and tried to light the room with that "lightpipes" ^^

user added image


and a closer view...

user added image

what do ya think?


Last edited by S3rj_T4nKi4n; 20-07-2006 at 01:49 PM.
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