Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-07-2006 , 07:55 PM
Furry Fury's Avatar
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quick question

i accidenly deleted a face a while back, like 3 days ago, so i have my 3d object missing a randowm face is ther anyway i can get it back

# 2 05-07-2006 , 08:05 PM
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you can use the append to polygon tool to fill in gaps

# 3 05-07-2006 , 11:07 PM
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i dont feel like making a new thread so here is my question...

user added image
how come it doesnt look like a piece of wood?

# 4 06-07-2006 , 12:45 AM
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I would suggest using your own wood texture as opposed to Maya's default

# 5 06-07-2006 , 12:56 AM
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Originally posted by mtmckinley
I would suggest using your own wood texture as opposed to Maya's default

it seens to work fine in the chess pieces (as i put on one by accident) but the board i and get it to look right i think i might have to something to do with the subdivision im going try changing those, as for my own texture i had a hard enough time getting that texture to show up, im not going to abandon it just yet.

and that still doesnt anwser my question of why....


Last edited by Furry Fury; 06-07-2006 at 12:58 AM.
# 6 06-07-2006 , 06:15 AM
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You'd probably need to adjust the UV layout or create UVs for it if it doesn't have any.

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