Originally posted by Xander-0
ehhh..... while MR and a couple of the others are accounted as better render environments (usually), there probably wouldn't be too much difference here. Try toning down the 'quality' level on mental ray, and see what happens.
Your stuff's not looking bad, but it does smack of a computer rendering (although anybody who does this regularily should twitch to this more than one who doesn't). Mostly I blame your texturing, which, really, is on the simple side. I can reccommend a couple of things that shouldn't take too long, but will improve the apparent quality of the shot (and make it more 'realisic' to boot).
First, give everything a bump map (at least a procedural one). It doesn't have to be very big or very obvious, but you'd be surprised what even a small one will do.
Second, don't have ANY of the textures as one color. While the bump map will also go a long way to changing this, by simply putting in small patches of color on objects you'll make things look a bit better. Okay, yes, there are times when things probably should be the same color, but this probably isn't it.
Third, make sure nothing is just a simple plane. That is, make sure the roof has thickness. And while we're on it, try seeing if the ridges on the roof can either be actually modeled, or at least displacement or really heavily bump-mapped. Currently, that roof piece looks really flat....
That's all that really comes to mind at the moment. Try those changes, then show them again. Your shadows appear good, and I'm glad the windows have a reflection (maybe do something to make there be a single 'highlight' point or streak or something, along with the general reflection? dunno). Although, it kinda looks like maybe your light is white? Maybe make it a little yellower or something, and try downing the intensity just a little.
But yeah, not bad. It's really pretty good, in most ways.
Originally posted by Xander-0
yes, changing the light color to yellow will change the apparent color of the textures. I didn't say to give it much of a color difference, but a stark white for an exterior shot is just... unsettling. The human mind knows something is wrong, even if they don't know what....
I do have to commend you on your foilage. I assume some elements (such as the palm trees) are matted in from photos, while others (such as some of the ones in planters and pots) seem to be rom artisan brushes. Am I right in this? It looks rather nice...
Thanks for the warm comment LipskiOriginally posted by Lipski
Hey I like this so far but as said it can benefit from some more work and observation What I really like is this tree and may I ask how you made this? The shadows on it are quite nice and more on the stylistic side and would just love to make something similar
No worries Mate!Originally posted by Lipski
Ah ok yes I see now. Yeah I have the same total textures and just had a glance at it. Just thought that it looked as though the tree was made up of little planes which had leaves mapped to it and then scattered all over the branches. I don't know an easy way to do this so was curious
Originally posted by marlonjohn
well i actually love this model you have made... ermm donno anything to say negative about this work.. you could make the colour stand out abit more.. but its your work anyway...
keep it up =]