You'll need to register with the website to get at it though.
I can't say that one specific tutorial led to success. I think it's a combination of techniques from the Apache tutorial, looking at work by others, Kurts dragon tutorial (believe it or not) and just practicing and getting it wrong a lot.
The best advice I can give you is to start really rough and just block in the major features. Try to think ahead and place verts so that they'll help you as you add more detail. Lastly, I make use of curves to keep things smooth. If I'm going to split some polys, I draw a curve with the ep tool and snap to the existing verts. Then the new verts created by the split can be aligned with the curve. See image ...
This is just a simple example but hopefully explains it.
I've gone away from subds because I can't get the edges as tight as I'd like. Instead I use really close edge loops and a mesh smooth.
hey,
Thanks for the great tips... ill really keep them in mind.
wow i was just flipping thru the link and i found some awesome tutorials. Im looking to what i can achieve from what you had told me and im waiting for your fabulous car. Also great work with your car model, i love the grill... looks fantastic.
Last edited by marlonjohn; 06-09-2006 at 05:47 PM.
Cracking piece of modeling thats getting better with
every update.
I recently watched a show with boyd coddington about
this very car that was finished in a red shade he came up with
boy it looked the part.
Very nice work. I am also doing a 65 convertible but do not have any side or top drawings to go by. Where did you get your reference drawings? Would you share them with us?
As you can see, this project has stalled a bit. I've been toying with the idea of getting it going again and your interest might just be the catalyst!!
Thank you for the references. I hope you keep working on your "65". I'm working on the interior of my vette and am happy with the progress. Race for pinks when were done
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