sword texturing help please
ok, time to hit the forum with some silly questions.
I started the sword tute and modeled the blade, only I wanted it to have some more obvious signs of use. So I inserted some isoparms and moved CVs around...
now when it comes to mapping, my texture is awefully stretched due to the uneven distribution of isoparms. I get it that you can't edit UVs of a NURBS surface, so how would you go about it? projection mapping will certainly work for this sword, but there has to be a way to do it with UVs. (I noticed the shark has some areas with lots of isoparms too...)
Is there a way to straighten them out?
thanks in advance