Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-08-2006 , 03:09 AM
Registered User
Join Date: Jan 2004
Posts: 10

another question about blend shapes

Again about the blend shapes. I have lashes as geomtry on their own, they are parented on the head bone so that they move properly. But now I alsi want them to move as blend shapes, for example when blinking. But the head-geometry deform as it should, only the lashes stay where they are, what can I do to get them to move like the should according to their bland shape?

greetings
Caligula

Maya 7
WinXP

# 2 20-08-2006 , 03:10 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
For lashes its easier to use set drived key to get them to move with the shapes.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 20-08-2006 , 03:36 AM
Registered User
Join Date: Jan 2004
Posts: 10
Does this mean I have to position each single lash again ?
user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads