This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Anything is n´t right with my views. I tried everything but when I dolly or tumble or do anything what the position of the camera changes my objects transforms to lower resolution shapes.
For example if I make a Nurbs sphere and dolly or tumble in the view, the shape transforms. without clicking anything the sphere looks like a subdiv in shape 3 (keyboard). with dolly or tumble it looks like a subdiv in shape 1(")
If anybody understood that, he can help me, please.
I have that problem as well, but only with NURBS objects (usually minor things like eyeballs, &c). I just ignore it, but now I'm curious as to what causes this as well! What version of Maya are you using? For the record, I'm using 6.5. I heard that version is a bit buggy, but for the most part it's fine. I did not have that problem with versions 4, 4.5, and 5...
I´m using maya 6.5. I never worked with an other maya.
I had that problem not from the begining. I think that i made anything who changed the view options or something like that.
Or its an bug! I have a friend who has maya6.5 too, and he hasn´t that trouble. I think we should to challenge that.
If you have some ideas how we do that, answer me.
I think I figured it out, Mayatastic. Go to "Display>Fast Interaction". If it is UNchecked, your problem will (or should) go away.
Not that it's a problem. I guess the "Fast Interaction" feature allows you to scroll and tumble with complex objects very quickly (without the delay one sometimes gets). I imagine it does this by automatically (and temporarily) lowering the resolution of the object.
Again, ensure that "Display>Fast Interaction" is not checked!
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