Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-08-2006 , 10:53 AM
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Mesh Bridging

I'm trying to go through all of the maya tutorials, so far im on Polygonal modelling.

I'm trying to make a mesh bridge from a lower face mask to the upper face mask, but whenever I choose to bridge, the mesh flips when it connects and instead of going from the point across and bridging to the other mesh it goes to the opposite side of the other mesh and creates this X looking bridge. I wish I knew how to take a snap of this on the computer so I could show you waht I was talking about but...

Any help would be appreciated

# 2 31-08-2006 , 11:09 AM
gster123's Avatar
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sorry not sure what you mean and what your wanting to do??

If your on a windows PC try pressing print screen.

some before and after images would help.

Cheers

# 3 31-08-2006 , 11:19 AM
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theres no bridge tool in maya.

maybe bonus tools

# 4 31-08-2006 , 12:13 PM
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There is a BRIDGE in the bonus tools. "This item extrudes selected faces and connects their border edges" is what the help says about it.

# 5 31-08-2006 , 11:11 PM
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To me it sounds like the normals of the two faces are facing opposite ways. To check this select your model and go to "Display >> Polygon Component >> Normals". The points sticking out of each face is that face normal.

Select the ones not facing the right direction and go to "Edit Polygons >> Normals >> Reverse"", but before you use reverse check it's options and make sure it's set to "reverse" and not "reverse and separate".

Hope that helped.

# 6 03-09-2006 , 01:47 PM
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Thank you Tom

Ok thanks to old hippie tom I can post some pics and give you guys an idea of whats going on

1. The helmet so far, lower and upper needs to be bridged

user added image

2. The helmet with the border edges of the upper and lower mask selected

user added image

3. The resulting mesh bridge, all f'd up. The mesh bridge settings are included

user added image

Any help would be much appreciated.
Thanks!

# 7 03-09-2006 , 02:13 PM
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This may or may not work but have you tried combining them and merge the verticles?

# 8 03-09-2006 , 10:33 PM
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I'll try it but mainly I want to be able to use the mesh bridge tool effectively ( I dont know how much you use it in modelling though).

# 9 04-09-2006 , 12:49 AM
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I have to agree. I find it easier to merge vertices. Don't think I have tried Bridge before.

Glad you can post pictures. Prt Scr just puts the image in the clipboard. If you have Photoshop the use NEW and PASTE.

Good luck on your Bridge.

# 10 04-09-2006 , 01:00 AM
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have u tried increasing the no of divisions to 1 from 0(as from ur screen grap)
if it works an too many r added u can just delete them


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 11 06-09-2006 , 02:36 PM
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You could use the append to polygon tool instead aswell. It'll do exactly the same thing that you want to do, with the difference that you have to create each polygon "bridge" individually.

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