Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-09-2006 , 03:28 PM
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Join Date: Aug 2006
Posts: 16

boots... and apparently, ...some ghosts

ok...
well, here's a render of my progress on my guy.

... and a new problem.

I need to work on the fingers, but I've had this new, blue wireframe pop up that I can't turn off.

then I realized that it's more that just a wireframe. There seem to be "ghost" meshes that sit on top of my actual mesh. When I return to poly (from sub-D) I can separate these other meshes (one at a time, as if they were on layers) and delete them by face, but It leaves one random piece of geometry floating there that can't be deleted.

Any thoughts on how I managed to do this... and how to fix it?

I would really appreciate any advice!!!

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# 2 05-09-2006 , 06:25 PM
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Try going to the hypergraph and do a "graph input output connections"...delete the appropriate nodes.

# 3 06-09-2006 , 12:03 AM
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Join Date: Aug 2006
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VERY NICE!!!!!

Thank you SO much!!!

it worked really well.
(even though I'm not 100% sure exactly what I did.)
user added image

I think I should go play with the hypergraph some more.

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