Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-09-2006 , 06:14 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708

nurbs help

hello - I'm trying to get my head around nurbs and I am working through the learning maya 7 foundation tutorial where you are building a robot head. Basically I have to build a piece that looks like this:

Attached Images
# 2 09-09-2006 , 06:16 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
The picture below shows what I have so far. How do I create the flat surface which connects the inner isoparm highlighted in yellow? I have tried duplicating the isoparm as a curve and cutting it up and trying loft, extrude and boundary with no success.

Any ideas? help!

Attached Thumbnails
# 3 09-09-2006 , 06:49 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
ok - I did it. I duplicated the isoparm as a surface curve, cut the curve in two and then lofted. I must have been doing something wrong before.

thanks anyway.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads