This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Does n-e one know how to make an underlying model, for example a sphere, that can stop or prevent geometry going thropugh it. because even after painting weights for this rigg the stomach bends in instead of out when it bends foward.
How could i get the stomach to deform realistickly?
"If Less is more then think how much more more would be..."
if you just want it to be by joint power alone, you'll need to really get particular with the weight painting. The position of the joint within the mesh would also be a factor.
To get it as realistic as possible, you could also make use of blend shapes to get the fine nuances of the contraction right.
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