Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 11-09-2006 , 01:24 AM
Toxic Bunny's Avatar
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***AVERAGES***!

What is the average time (From Start to Finish)
Modeling/clothing/uv layout/texturing/rigging/posing
an organic character. EG: A cartoon Hedgehog?

Thanks, I just want to find out your averages... so I can compare.


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# 2 11-09-2006 , 01:31 AM
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hahahaha, there is no answer to this. This only invokes more questions.

What is the modelers skill level?
What Level of Detail will the model be at?
Are you using advanced Dynamics?
Are you using Fur?
Are you rendering in Mental Ray?
Are you using Final Gather?
Are you using Photons?
Are you using Dmap shadows?
Are you you trying for Low or High Poly?
Are you using Displacement Maps?
Are you creating large Shader networks?

This isn't even the first series of questions you need to answer..

...do you really want me to continue?
I could write about 3 pages of things that can change your model from a 10 min job to a 10 day job.


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# 3 11-09-2006 , 03:23 AM
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and this, ladies and gentlemen, is a prime example of the site kinda... lagging and causing impatience (pressing the button a crapload of times til it actually sends the post!) in its users user added image


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# 4 11-09-2006 , 02:45 PM
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Q&A

Ok, well if these were the facts?

What is the modelers skill level?
Intermediate
What Level of Detail will the model be at?
Medium
Are you using advanced Dynamics?
No
Are you using Fur?
Yes
Are you rendering in Mental Ray?
No
Are you using Final Gather?
No
Are you using Photons?
No
Are you using Dmap shadows?
Yes
Are you you trying for Low or High Poly?
6000 to 10, 000 Polygons
Are you using Displacement Maps?
Yes
Are you creating large Shader networks?
No, Simple
...do you really want me to continue?
Yes
I could write about 3 pages of things that can change your model from a 10 min job to a 10 day job.
Bring it on user added image

Cheerz user added image


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<b>Toxic Bunny</b>

Last edited by Toxic Bunny; 11-09-2006 at 02:47 PM.
# 5 11-09-2006 , 11:19 PM
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To be honest even with answering these questions, the answer is still... How long is a peice of string?

I would say any where from 24 hours to 1 month, even with a good level of skills when will the concept stage be done, when will the artist be happy with the modelling stage. Then theres th UV layouts and textures, lighting, rendering etc... etc... etc...

The whole process is finished when the artist is satisfied with the results. And I have yet to meet anyone who is 100% happy with any of their own work. You will always strive to go further, improve something here add a little details there...

All I can suggest is set your targets for the project and move on to the next stage at that point, but make them realistic time scales.


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# 6 12-09-2006 , 12:52 AM
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I assume you want to know what time frame a professional artist does this in. It does vary.

I'd say two 5-day work weeks is a good average. So, ten 8-9 hour days.

The more cartoony and simple the character, the faster it can be done in. I did a cartoonish, robot Santa Claus (can be seen at my site) in about 5 days with all rigging and animation, lighting, etc.

# 7 12-09-2006 , 01:04 AM
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Thank You

I just wanted to get an indication of if my work is on par or am I too slow... I see what you all mean, it is difficult to determine due to different elements in the modeling to animation... I appreciate your posts. thanks
atleast I have some sort of guidline.

Cheers


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
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