This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
u need to use mental ray shader. search for CTRL_light shader on cgtalk. with uses object as actual light source. [i dont mean thet ambient using final gather, i mean using the "phisycal object" as a light "bulb" so to speak]
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