This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Okay. So I have a whole model.. but with separate surfaces. I want to create a series of blend shapes for the head. So i created one and deformed some vertices to try. But when i MMD, the original head deforms, AND also moves towards the blend shape! What the hell?
I want to know what I'm doing wrong... My character is rigged. maybe it has something to do with that?
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