Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-11-2002 , 02:16 AM
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Designing a character

I was wordering what would be the best way to build a character that will be changing cloth. Is it better to model the boy, and the cloth on top, or just the cloth? The cloth plugin would be a god solution?


Rodrigo Soares
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# 2 26-11-2002 , 02:42 AM
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can you pls explain it in detail... cant seem to understand :~

# 3 26-11-2002 , 06:31 PM
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i think the cloth simulation shud work well, or u cud just model the clothing, and change the shader, forget about the body unless theyre gunna take clothes off user added image


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# 4 26-11-2002 , 08:48 PM
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thax.

I think I will do that. model the clothes.


Rodrigo Soares
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