Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-10-2006 , 07:45 AM
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Join Date: Sep 2006
Posts: 9

weird blendshape problem

I have a head and separate surfaces for: left brow, right brow, left eyelid, right eyelid. They are all grouped together and called 'head'. These surfaces are also controlled by the skeleton and they move altogether when i move the main body control.

I duplicate 'head' to make a blendshape. However, when i apply the blendshape, the head surface moves with the body, but the eyebrows and eyelids get left behind!

I am completely braindead! :headbang:

Help pls


Last edited by megura; 06-10-2006 at 07:55 AM.
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