Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have been building this model but discoered that I can only see the faces from 1 side. I believe this problem has something to do with backface culling but seem to be unable to fix it. I will upload some pics showing the problem and also to show how my options are set up for my polygon display. If anyone can help me resolve this matter it would be much appreciated.
Thanks for the assist cris007 but I have found the problem basically I had been modelling with the create meshes single sided checked. I have now fixed it
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