Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-10-2006 , 08:47 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895

backface culling

I have been building this model but discoered that I can only see the faces from 1 side. I believe this problem has something to do with backface culling but seem to be unable to fix it. I will upload some pics showing the problem and also to show how my options are set up for my polygon display. If anyone can help me resolve this matter it would be much appreciated.

cheers leon

Attached Thumbnails
# 2 06-10-2006 , 08:49 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
invisible faces

Attached Thumbnails
# 3 06-10-2006 , 08:50 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
my options

Attached Thumbnails
# 4 06-10-2006 , 11:29 PM
cris007's Avatar
Registered User
Join Date: Apr 2005
Location: Romania
Posts: 192
Try display -> Component Display -> Backfaces. Maybe they were accidentally turned off. Hope it works. user added image

# 5 07-10-2006 , 12:44 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Thanks for the assist cris007 but I have found the problem basically I had been modelling with the create meshes single sided checked. I have now fixed it

cheers Leon


Last edited by leonlabyk; 07-10-2006 at 12:58 AM.
# 6 07-10-2006 , 07:51 AM
cris007's Avatar
Registered User
Join Date: Apr 2005
Location: Romania
Posts: 192
Happy you solved it. These sort of problems can really be annoying.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads