Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 27-10-2006 , 02:42 AM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520

my character doesn't behave!

hi, I've got a wired problem. I created a high poly version of my character, by connecting the out mesh from my low poly to a poly cube and filtering it through a smooth node.
I've done this before and it worked fine. But this time my high poly character does exactly the opposite of what I do to the skeleton in the low poly one. When I lift the left arm, the high poly will lift the right, and so forth.user added image user added image
anyone any ideas? thanks

# 2 27-10-2006 , 09:06 AM
dockode's Avatar
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Join Date: Sep 2003
Location: Florida
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check the scale maybe you have it inversed?


...and that is how I saved the world.
# 3 27-10-2006 , 10:46 AM
farbtopf's Avatar
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Join Date: Jul 2005
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thanks,

no it wasn't inversed -but now it is, flipped x and it solved my problem. Could have thought of that mysefl...user added image

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