Yeah making the eyes look right is hard. I'll keep playing with it. That link on edge loops looked good. when I talk about edge loops the important thing to me is that all the polygons are four-sided. That way the topology is basically a grid. Then if you select and edge you and select the whole edge loop which is like a isoparm on a nurbs surface. I think you need all four-sided polys for this to work right.
Well I'm going back to the zoo today to look at the lions and tigers get fed. Should be fun.
Last edited by Wishbonekenobi; 05-11-2006 at 05:32 PM.