Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is a rhino that I have been working on at the same time as my girl model. I was going to keep him low poly, but now I am thinking I might keep adding to him.
The proportions look right which in my opinion is the hardest part. I bet making him higher res would be fairly painless at this stage. What reference did you use? Anyway it looks cool.
looking good arran
I'm guessing that its the camera angle on the 1st of the last two pics that make his/her head look big!
this would be good to see walking and running in an animation
I must admit I haven't done too much on this as I have been playing Prey which I can definitely recommend. Very creepy and disgusting.
I am not sure in what direction to take this next - whether to just keep working with polys or to try out sub divisions. I think I want to keep it looking fairly realistic.
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