Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-10-2006 , 05:56 PM
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rhino

This is a rhino that I have been working on at the same time as my girl model. I was going to keep him low poly, but now I am thinking I might keep adding to him.

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# 2 30-10-2006 , 05:57 PM
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and here is his butt..

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# 3 30-10-2006 , 06:00 PM
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so far its looking nice. I think you should add more polys to give this some fine details. good job

# 4 30-10-2006 , 06:08 PM
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The proportions look right which in my opinion is the hardest part. I bet making him higher res would be fairly painless at this stage. What reference did you use? Anyway it looks cool.

# 5 30-10-2006 , 06:57 PM
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looks good


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# 6 03-11-2006 , 06:31 AM
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looking good arran user added image
I'm guessing that its the camera angle on the 1st of the last two pics that make his/her head look big!
this would be good to see walking and running in an animation


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# 7 03-11-2006 , 07:59 AM
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thanks for the comments guys. user added image

I must admit I haven't done too much on this as I have been playing Prey which I can definitely recommend. Very creepy and disgusting.

I am not sure in what direction to take this next - whether to just keep working with polys or to try out sub divisions. I think I want to keep it looking fairly realistic.

here are some of my refs - taken from 3dsk.

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# 8 04-11-2006 , 01:26 AM
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oh my god this one grumpy looking rhino you have there.

-lovely model animals rock!

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