Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-11-2006 , 06:46 AM
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Join Date: Mar 2006
Location: Belguim
Posts: 87

thickness

Hello everyone,
How can you make an object thicker? When I have a NURBS Primitive Cylinder and I want to make it into a potion bottle. How can I make it have a thick border?

Greetings Brecht

Thanks

# 2 01-11-2006 , 08:40 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
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I´m afraid you have to model it, cause maya has no thickness modifier like in 3dsmax has. or you solve the problem with a shader.


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# 3 01-11-2006 , 10:22 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
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faster way to make a potion bottle would be perhaps to create a curve using ep or cv curve tool, and creating the profile for the bottle, then just clicking on revolve.


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# 4 02-11-2006 , 12:08 AM
colorado's Avatar
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Join Date: May 2005
Location: pueblo
Posts: 73

maybe

what if you modeled it and then selected all the faces,and extruded them with keep faces together and extruded the globaly.might work


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