Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-11-2006 , 07:53 AM
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Last edited by brecht; 02-11-2006 at 08:04 AM.
# 2 03-11-2006 , 04:18 AM
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With the transparency, its pretty straightforward. In your Attributes editor under 'lambert' (or whatever shader you choose) set the transparency to 3 qtrs (near white).


As for fluids. Go to 3daliens.com.


They have a cool plugin for Maya, that creates realistic fluids. Check it out. They have a demo version, which means the fluid wont show up when you batch render but still will when you render images.

Im using it. I want the full version but its like 400 something and has a few bugs. Coz its built for 3DSMAX. For Maya, its not as good or indepth.

good luck


those who succeed are only the failures that never gave up.

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