how to keyframe a channel with input connection?
got a object which has input connections to xyz-rotation from 2 constraints -> orient and point constraint from 2 locators. is it possible to get rid of the input connections and instead key the rotation created by the constraints into the rotation channel of the object?
by now, as soon as I set a key it overrides all inputconnection for all frames, so no rotaion is happening.
everything starts and ends in the right place at the right time.