This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm not quite sure I understand your question. If you want those two areas to be sharply defined, then yes - you do need to add those lines there.
You may find you'll need to adjust a few verts to get the right shape, just keep converting back and forth between polys and suDs. Make sure you set the Tessellation Method to "Vertices" in the Modify->Convert->Subdiv to Polygons option box [ ].
Heh heh. That's no worries mate. I can only try.
Not a problem, If I can answer a question I generally do. I'm not here every day but several times a week at least.
Yup, it sure is a small world. Though I may not bump into you on the street next week however, as I'm in Melbourne.
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