This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
you might wanna repost this in the WIP section since it is in fact a work-in-progress. also i think we should see a wireframe of it, cause that might help explain why there's streaks going along the blade
so you basically started with a regular cube and kept extruding til you got that shape? that must have taken forever!
i think instead i would have drawn the basic outline of the entire axe head (without the sharp blade part) using the ep curve tool, rebuilt the curve with more CVs, then performed a planar. from there i would have either duplicated the original curve, offset it by like 1, and performed a loft, or converted to polys and worked with it from there...
Yes that was the one, but you can type it here, just tell me, I would like to work with something as the extrude face, but since that ain't going to work because of something, I better use something else.
Unless you can tell me how I can get this damn thing to work. God, I am furious =p.
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