Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-11-2006 , 10:15 AM
Wishbonekenobi's Avatar
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Join Date: Jan 2006
Location: San Francisco
Posts: 227

Clusters

I am trying to invent some facial rigging systems using clusters. My problem is that when multiple clusters are effecting a vertex the clusters translates seem to be added together. Is there a way so that clusters average their translates and apply them to a vertex rather than add them, sort of like smooth binding. I am trying to avoid binding at this point.

# 2 16-11-2006 , 11:32 AM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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if I remember correctly, you can adjust the amount of weight a cluster has on a vertex through the component editor

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