Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yeah, I've ran into this issue before myself. What I did was leave the rig in it's default pose, and keyframe the entire rig usinga parent node on frame 0. Then, on frame 1, I scaled it up to whatever size I needed, and keyed it.
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