Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-11-2006 , 03:49 AM
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Scaling~?

Is it possible to resize/rescale a model after i have rigged and created an animation cycle for it? If so how?


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# 2 26-11-2006 , 09:19 PM
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??


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# 3 26-11-2006 , 09:24 PM
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uhhh scale the skeleton? (like the root)


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# 4 26-11-2006 , 09:45 PM
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Basically, the whole model isn't to the correct scale can i scale it so that it is? model, rig and all?


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# 5 27-11-2006 , 06:26 AM
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Yeah, I've ran into this issue before myself. What I did was leave the rig in it's default pose, and keyframe the entire rig usinga parent node on frame 0. Then, on frame 1, I scaled it up to whatever size I needed, and keyed it.

Hope this helps!


Eric Tacti
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