Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-11-2006 , 12:13 PM
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Join Date: Jun 2004
Location: Romania
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Shark Tutorial Texturing?

Hi..does anyone know how to texture the nurbs shark from the tutorial? without convering to poly because i need my surf to deform smoothly. I tryed with ramps and etc...but i cannot make them to match perfectly...Thanks in advance!!!

# 2 03-12-2006 , 09:00 AM
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Join Date: May 2003
Location: Ventura California
Posts: 966
If you havn't already, go into your hypershade, place a blind or what ever you want on the shark,, go into the texture node and add the texture to it, but make sure that Texture placement is on in the create Render node window first, then if the texture is not looking right, in your attrbute editor go down to Rotate frame box and slider and play with it till it looks right.

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