
You will have to pay attention now...
I need to export a fully rigged character intended for gaming purposes as a direct x (which I have the plug in and works) though when I export this particular model the output file is only like 13kb and subsequently doesnt work. (Others have output files much larger). I decided to export as an obj in the presumption that maybe there is some corruption in the current scene, when I re-read the obj into a fresh scene and export the as a .x the model is fine in the direct x viewer.
BUT... somewhere between the export and import as obj the model becomes as 1 and no longer is it rigged. which is a major pain in the rear. Could this be to do with an option box needing checking? If not, maybe I have to export initially as another file extention which can keep the rigging data. I know this may seem a ludicrus work around but it's the only way that I can export some kind of working .x file at the minute from this current scene, other scenes have worked no problem.
cheers guys.