Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 07-12-2006 , 04:17 PM
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No problem, glad it worked out.


Eric Tacti
3D Artist
# 17 07-12-2006 , 04:45 PM
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Glad you got it going man


"No pressure, no diamonds" Thomas Carlyle
# 18 10-12-2006 , 08:07 AM
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I think I might know what's going wrong:

On your keyboard, try pressing the number 6.

"4" shows a wireframe view.

"5" shows a flat-shaded view.

"6" is usually required when doing advanced materials/shaders; this might be the case.

Hope this helps ^_^

EDIT: Nevermind...way too late >.<


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