Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thats cool, im just down the road from oakville. I was going to go to sheridan, but decided to go to NSCAD in Halifax for my BFA, then went to International academy of design for 3d animation.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
It's done with Conect Poly Shape.
I've tried subDs and Nurbs, but CPS is the easiest to work with, and you have very good control over how your surface looks.
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