Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 07-12-2002 , 12:09 AM
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Final count was 2867


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# 47 07-12-2002 , 07:42 AM
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The model is great I think, and her face is awesome!!!


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# 48 07-12-2002 , 11:20 AM
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wow! Good work.


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# 49 07-12-2002 , 08:58 PM
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Kurt

How long before you know if you got the job?

# 50 07-12-2002 , 09:42 PM
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have no clue=(


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 51 07-12-2002 , 10:18 PM
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Dam.....That sucks.user added image

# 52 10-12-2002 , 11:58 PM
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kurt, do you mind if i use the blueprint and try myself?

if you mind then i wont post anything i made out of it. it is a great way to learn "create polygon tool" and "split polygon tool".

# 53 11-12-2002 , 03:33 AM
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Duck ya you can use the blue print.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 54 15-12-2002 , 01:29 AM
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Kurt,

Nice job on the model. Matches the design sketches very well.

Only comment is on the poly count. I think your model is well over 3000 polys. In general, when people ask for poly counts, they're asking for the number of triangles in the model. In Maya, a poly is a face, which can be made up of more than 1 triangle (1 side of a poly cube is a face, but it is actually 2 triangles). You have a lot of quads in your model, and Maya registers those as single polys/faces. Triangulate your mesh and you'll see your face count go up. That will be the correct poly count (triangle count).

Everyone confused yet? user added image


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# 55 15-12-2002 , 01:41 AM
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danny ya I know about the true face count, that one is all quads, I have a tri one thats under 3000 faces i will put up soon. The one above when coverted is just under 6000 faces.

0I like my quads better than tri's=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 56 15-12-2002 , 01:45 AM
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I figured you already knew that. Just wanted to make sure though. The teacher side of me just can't shut up sometimes. user added image

Welcome to the wonderful world of low-poly modeling. Gotta love those tri's!


Danny Ngan
Animator | Amaze Entertainment
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# 57 15-12-2002 , 03:27 AM
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YA mate, I was a TA for a while after I graduated and I still fall into that trap too=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 58 15-12-2002 , 11:17 PM
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oh good kurt, if your model as shown is at 6000 faces, then i dont have to worry so much that mine looks so bad. but i have no idea how to model tris, and actually dont know how to model quads yet - so i will learn quads - and just triangulate my 1500 quads in the end.

but i look forward to see your tri model.

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