Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-12-2006 , 12:34 AM
Registered User
Join Date: Jan 2006
Posts: 18

Rotating the Rotate Tool Only

Hi,

I've currently experiencing with this problem in Maya... Could anyone please tell me how to rotating the Rotate Tool without rotating the model itself in Maya?

Example:
user added image

Thanks in advanced for any helps. user added image

# 2 21-12-2006 , 03:22 AM
enhzflep's Avatar
Subscriber
Join Date: Oct 2006
Location: Melbourne
Posts: 313
G'day.

Not so sure you can actually do that. Just out of curiosity, what exactly are you trying to achieve?

There's most likely another way that one should go about this problem. Btw, you do know that the outer circle will rotate around the camera's Z axis right? By positioning the camera and then using a combination of the outer and inner circles in addition to te freeze transformations action, you should be able to rotate it to any orientation very quickly.

Simon

# 3 21-12-2006 , 04:11 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Simon congrats on your 100th post mate, your cooking lol.

rotate without using the rotate tool?? now there's an interesting question, that will have me up at night trying to figure that one.

surely as Simon suggests you mean, pan, dolly, zoom via the alt and mouse keys??

should tell you that on the start up tutorial the first and everytime you open Maya until you tick the box that makes it go away, really it is worth a look.

other than that you can rotate the object via the attributes editor, you can hold the contol key down, put the mouse where the red arrow pionts to and press the middle mouse button and drag, the object will rortate, or jusr type it in numerically.

other than that, 'rotating the rotate tool' i think you are having a joke, the rotate tool is meant to rotate the object, not the other way round??

Attached Thumbnails

take it easy and life will be easy

Last edited by mirek03; 21-12-2006 at 04:16 AM.
# 4 21-12-2006 , 07:39 AM
Registered User
Join Date: Jan 2006
Posts: 18
Hello enhzflep and mirek03! Thanks for your replies. I know it does sounds weird, but I hope I didn't confused on you gus... I've finally found out the solution, kind of similar to the enhzflep's one (the Freeze Transformations)... and here it goes:

Step 1. First of all make a cube, then select the Rotate Tool, then go to Modify/Center Pivot.

Step 2. Once the Rotate Sphere showed up, roate it to any degree you like.

Step 3. Go to Modify/Freeze Transformations.

Step 4. Do the reverse rotate via Step 2.

Done. user added image


Last edited by idomain; 21-12-2006 at 07:49 AM.
# 5 21-12-2006 , 01:14 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
why would you want to do that?

if you're looking to rotate in a certain axis (that's not x, y, or z) that's what the large yellow loop is for. adjust your perspective view til you're where you want to rotate, and then just grab that bad boy and have at.

now if you were talking about 'rotating' the move tool, i'd totally want to be able to do that.


Accept no substitutions.
# 6 21-12-2006 , 04:56 PM
Registered User
Join Date: Jan 2006
Posts: 18
Hi NeoStrider,

Originally posted by NeoStrider
why would you want to do that?

Because I was trying to figure how to rotate the model in X directions, therefore I had to make the rotating tool somewhat around 65 degrees.

And yes, that's right, I had another look at the large yellow loop one... that works like a charm! - Just never really got my hands on this one before, but thanks for your tips too anyhow!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads