Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-12-2006 , 08:56 AM
Registered User
Join Date: Oct 2004
Posts: 29

First attempt at a plane: BAE-146 early stages

Hi people,

This is my first attempt at modelling a plane, i normally do cars but i thought ill give it a go. Any comments and criticisms welcomed especially as it is the early stages and I want to get things right now.

Thanks for any help

warm regards

Attached Thumbnails
# 2 21-12-2006 , 11:51 AM
Registered User
Join Date: Sep 2006
Location: NY
Posts: 208
Well, it's a start. The geometry looks good thus far.


Eric Tacti
3D Artist
# 3 21-12-2006 , 12:46 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
looks pretty accurate so far, keep it up!


Accept no substitutions.
# 4 21-12-2006 , 07:15 PM
Registered User
Join Date: Oct 2004
Posts: 29
thnks! well ive kept going a bit but im not sure whether ive ruined it with the flaps and wings, it looks a bit dodgy now i think.
Plus its my first effort at them so theyre not going to be gr8.

What do you think?

Thnks for the feedback

regards

Attached Thumbnails
# 5 21-12-2006 , 08:51 PM
Registered User
Join Date: Sep 2006
Location: NY
Posts: 208
Well, the wings look good, save the tips. I think you missed a bit at the tip. It looks like you did the flap part, but left out the last part of the wing. But, I could be wrong.

Other than that, the tail flaps don't look as though they belong. They could use some adjustment.


Eric Tacti
3D Artist
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads