Yeah true, but if you wanted you could model a high poly work (say either in maya or Z brush) then take this back into maya and generate a normal map from the high poly to the low poly, which if your not spot on in PS could be a right pain to do correctley.Originally posted by DJbLAZER
You don't have to model the holes to use a normal map. A normal map is an image. So you can do that map in photoshop.