This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
From what I hear of the games industry at least, it sounds like a pretty good job. You have to work hard and put in a lot of hours when needed, as with many other roles... but if you enjoy what you do, thats the main thing - most people hate their jobs and i refuse to be one of them.
yeah you definitely have to work your way "up" so to speak. When I first started out, I didn't get a ton of money. 4 years later though, I'm doing alright.
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