This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
From what I hear of the games industry at least, it sounds like a pretty good job. You have to work hard and put in a lot of hours when needed, as with many other roles... but if you enjoy what you do, thats the main thing - most people hate their jobs and i refuse to be one of them.
yeah you definitely have to work your way "up" so to speak. When I first started out, I didn't get a ton of money. 4 years later though, I'm doing alright.
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