Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 12-01-2007 , 02:12 AM
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Join Date: Apr 2005
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skin weight maps problem help needed ASAP

hi as the title suggests i'm having problems, the thing is i modeled a head and did all the rigging and skinning thing, the only problem is i forgot to delete all the history the model had acumilated, the history seems to be affecting the head when i try to rotate or traslate lets say the botom jaw everything flips out, so what someone suggested was that i delete the history on the head, but the thing is if i delete the history then the painting
weights info is lost, so a while later i found out that it was possible to export skin weight maps, and delete the history then import the skin weight maps back onto the model, here lies the problem when i import the weights back onto the model it's as though no paint weights have been added,

what am i doing wrong?

# 2 12-01-2007 , 02:41 AM
vladimirjp's Avatar
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u can delete non deformer history on your mesh.
so... read up on the manual.

# 3 12-01-2007 , 03:11 AM
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Originally posted by vladimirjp
u can delete non deformer history on your mesh.
so... read up on the manual.


i've already tried deleting non deformer history, before it only helped a little bit i'm still getting some problems

# 4 12-01-2007 , 05:27 AM
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i think there are alternative to maya's export skin weights on highend 3d.
and they actually work better.
search there. i havent rigged in maya in a while, i dont remember how its called.

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