This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hey guys, well im just modeling a girl for practice when i model one in the future. the question is how would i go about modeling her breast's? i heard somewhere that i extrude but they seems to hard for me i think(havnt tried though) or do i just create something then combine and merge vertices...
also about the nipples, how would i get them to be all 4 sided? does anyone have any wireframe closeup view's of them?
I create a poly sphere, delete half, and rotate and scale then combine to the body, and tidy up un necessary geometry left behind, if that makes sense.
If you believe in telekinesis, raise my right hand.
This is one version of how to do breasts. The idea of using edgeloops to define and control the contour of the form that your trying to mimmick seems to work very well. Again, try to use 4 point polys where you can.
Try googling edgeloops, etc...
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