Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-01-2007 , 08:22 AM
JosiahBrooks's Avatar
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--Dragon too big for maya??

hey guys.

ive spent quite a while modelling this dragon for a project of mine, so i enlarged it to a size i like to work with for rigging and setting deformation settings, but the camera cuts off a large part of it when i zoom out, and permanently in the top view.

i know you might say 'make it smaller', but i know ive seen people work to larger than this scale without this problem.

any way to make the camera area larger or anything else to prevent this problem? plz help?

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# 2 26-01-2007 , 08:36 AM
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Your camera has attributes called near and far clipping plane. Up the far clipping plane until you see everything you need.


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