This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am trying to make a displacment map from zbrush into a .map file. However the procedure looks like it is for windows and I am on a mac. Can someone please help me?
Not too sure about the differences, theres a free PDF filethat you can get from Z brush central that gives the wotkflow between the two, dunno if it gives the defferences between PC and mac's
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