Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-02-2007 , 07:25 PM
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Join Date: May 2006
Posts: 64

concatenating input output madness

Something I never really understood about Maya. If I have a poly, then a material and I add a planner. I can add my texture no problem. But lets say I don't want a planner now I need a cylindrical. If I add it the planner is still there. Same thing If I need to adjust my cylindrical, since I don't know how to adjust my cylindrical positioning I have to add another. Some times I could have on the order of 27 connection strung along my poly. Understanding that my main problem here is understanding but how can I delete an input or out put. If I use the connection editor and select remove nothings removes. Again I understand my problem here is just learning Maya, but it is a rather large program and I have to start somewhere. Tutorials and simplymaya are all I have for now, until I can afford better.

thx in advance..


Last edited by ulaoulao; 04-02-2007 at 08:05 PM.
# 2 05-02-2007 , 01:05 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Im a bit confudsed to what your asking??

If you want to see all the connections and delete the ones you dont want have a look in the hypergraph, there you can see all the inputs and output nodes and delete them as you want.


"No pressure, no diamonds" Thomas Carlyle
# 3 05-02-2007 , 01:42 AM
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Join Date: May 2006
Posts: 64
Some how you interpreted me correctly. This is what I needed. Many thx,.

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