This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
OK, I've modelled serveral characters but when it comes to animating the mouth I have problems. Should skeleton joints be used to open and closed the mouth, or ir it better to use blend shapes?
lots of ways... game applications tend to either use morph targets (blend shapes) or facial bones. You can also try using a Wire Deformer, but it's not as controllable or accurate in my opinion.
"Rigging" is the action of setting up a skeleton for a character, and ensuring that it moves and deforms properly. Many big studios, although not as much nowadays, had specific jobs just for rigging characters, so that the animator wouldn't have to worry about it when the model got to him.
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