This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
OK, I've modelled serveral characters but when it comes to animating the mouth I have problems. Should skeleton joints be used to open and closed the mouth, or ir it better to use blend shapes?
lots of ways... game applications tend to either use morph targets (blend shapes) or facial bones. You can also try using a Wire Deformer, but it's not as controllable or accurate in my opinion.
"Rigging" is the action of setting up a skeleton for a character, and ensuring that it moves and deforms properly. Many big studios, although not as much nowadays, had specific jobs just for rigging characters, so that the animator wouldn't have to worry about it when the model got to him.
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